Fun with English!

I’ll admit it; I love it when the Merriam-Webster dictionary adds new words. In many ways it provides a snap shot of what has been happening in American culture. Merriam-Webster Inc. has added more than 100 words to the latest edition of its Collegiate Dictionary. The Associated Press offered up a small sample which shows America’s expanding multiculturalism and love affair with technology and the internet.

Thumbs up for:

Webisode, which was first documented in 1996, is an episode especially of a TV show that may or may not have been telecast but can be viewed at a Web site. Can all the Dr. Horrible fans in the house give me a yeah?

Reggaeton, which was first documented in 2003, is popular music of Puerto Rican origin that combines rap with Caribbean rhythms. If you want to shake your booty, Reggaeton works quite well at getting the job done.

Frenemy, which surprisingly was first document in 1977, is one who pretends to be a friend but is actually an enemy. I know, I know….I KNOW! It’s dumb; it’s probably used on teen oriented CW television shows I don’t watch. However, I love it. First off, everyone has known someone who pretends to be your friend but secretly they’re out to destroy you. In the past I was forced to use words that I’ve been discouraged from using on the website to describe my relationship to someone like this, but now they’re a hip frenemy! Anyway, I read Perez Hilton, Go Fug Yourself, and TMZ almost daily. You can’t read those sites without some of the lingo sticking.

Shawarma, which was first documented in 1953, is a sandwich especially of sliced lamb or chicken, vegetables, and often tahini wrapped in pita bread. How have we survived as a civilization without a definition for the yummy shawarma? I imagine some precocious youth reading the dictionary (Hey, it happens, right?) and stumbling upon shawarma and saying to themselves, I have GOT to get me some of that!

Thumbs down for:

Locavore, which was first documented in 2005, is one who eats foods grown locally whenever possible. I have no problem with the eat local food movement, but seriously, did we need a word for it? And if we did, did it need to make me think of loca, as in that girl is loca? Or worse, the song “Locomotion”, which is now stuck in my head. Thanks locavores!

Waterboarding, which was first documented in 2004, is an interrogation technique in which water is forced into a detainee’s mouth and nose as to induce the sensation of drowning. I don’t actually have a problem with the word, and I understand why it made the cut to get added into the latest edition, I’m just sad that we all learned what it was.

Staycation, which was first documented in 2005, is a vacation spent at home or nearby. Was there a more offensive trend in the media then the invention of the staycation? You know, stay home poor people; us wealthy folks will enjoy the vacation hot spots.

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I tried to come up with a witty, thoughtful, ending for this article, but how on earth do you follow The Daily Show? So I’m not trying. End of article. Click out.

10 Questions with Cindy Chaney

1. First, how do you define nerd and how is a nerd different from a geek?

That was the big question at Orc Con! I am always surprised when I tell someone about the site and they complain that they are a geek rather than a nerd. Let’s settle the debate once and for all, I think the average person uses the terms interchangeably and only nerds and geeks worry about the nuances between the two. (That’s right, I just called you a nerd. Or a geek.) In media, the term ‘nerd’ seems to be attached to people who are very academic and education-focused, while ‘geek’ is attached to those who are into technology and gadgets.

In my opinion, both groups tend to be interested in things that the mainstream population thinks is un-cool. For example, both geeks and nerds play D&D. However, nerds will take that to the extreme by memorizing the rule book. Geeks may love Zelda, but nerds will get a tattoo of Link on her foot (check out nerdgirl zelda’s profile for proof).

I know you guys are Big Bang Theory fans, so let’s use Sheldon as an example. Sheldon is definitely a nerd, whereas Leonard is a geek. Leonard has the same interests as Sheldon but he does not take them to the same extreme. Plus, he cares about other things like women and being social, and Sheldon has no use for either. I think people often feel nerds have poor social skills. This may be true, but not because they can’t be social. They are just too busy saving the universe to make time for it.

2. Tell my readers about your website My Nerd Girl.

Mynerdgirl.com is a social networking site for nerds. We also have featured nerd girls that we do photo shoots with in hopes to break down the stereotypes a bit and say “Smart is Sexy”. We think nerds can be social and wanted to create a place where they can meet people with similar interest. And membership is free!

As a user you can create your own profile, add friends, watch videos, blog, view and comment on pictures, chat in the forum, view upcoming events, read articles, and send questions to Dr. Ando our sexologist. We’re working night and day in the lab on some new features due out soon.

3. What made you decide to start a website?

Like most great ideas throughout human evolution, it came to about on a trip to Vegas.

4. What has been the hardest part of starting your own website?

I have my MBA, I used to analyze small businesses for a living, and I teach college-level business courses. None of it prepared me for starting my own website.

The hardest part for me was dealing with web companies. The first one did not deliver what they promised, the second flaked out, and the third went bankrupt. Now one of the Nerdgirls has finally signed on to help me fix some of the bugs left by company number three and do some upgrades. Looking back, if I would have learned all the code myself, the site would have launched a year earlier.

5. What advice would you give to other people considering starting their own social networking website?

Don’t give anyone any money up front.

Also, the internet does not have a 9-5 work day.

6. Do you feel there are stereotypes or misconceptions about women who are fans of more traditionally “guy geek” stuff, such as comics, roleplaying and computer games?

Yes, I think that there are many, and that’s why I wanted to start MyNerdGirl. Most of all, I think that people assume that nerdy girls are unattractive, and that is why I do the photo shoots. Nerdy girls are the most attractive women on the planet because they are the whole package. I try to bring out each woman’s individual personality in the photos because that is what makes us beautiful. We also don’t photoshop the pictures because I want young girls that come to our site to see that beauty comes in all shapes and sizes.

7. Buffy the Vampire Slayer, Firefly, or Dr. Horrible?

I think my favorite is Firefly, but we have fans of all three on the site.

8. We’re doing this interview before the much nerd anticipated movie “Watchmen” releases, but we will be publishing the interview after the film’s release. Care to make any predictions?

I predict it will give me a Nerdgasm, which will be just as hot as it sounds.

9. I only have 8 friends on My Nerd Girl, can you help me amass friends there?

People who blog tend to pick up more friends, as do people who go in the forum. However, the best way to find friends is to scroll through the new users tab and just ask people. We are working on adding a search tool soon, that will allow you to filter users based on their interests.

10. Parting shot! Ask us here at The Magical Buffet any one question.

What do you like about MyNerdgirl.com?

I liked the idea of place to get to meet other women with interests similar to my own. Outside of the internet it’s hard to find other women who want to swap recipes, AND talk comic books, on MyNerdgirl.com those are the only women I find.

About Cindy Chaney:
Cindy Chaney is a self-proclaimed nerd and creator of MyNerdGirl.com (an interactive and informative social network for nerds). Cindy’s goal is to provide a positive environment for nerds to celebrate what makes them unique. She believes that smart is sexy! Cindy wears many hats in the quest for global dominance including writer, editor, producer, event coordinator…well, you get the idea.

When Cindy isn’t busy talking to fellow nerds on MyNerdGirl.com she is playing games (video games, board games, RPG’s, and the occasional LARP) or reading (books, comics, and manga). Cindy is also a talented scrapbooker and has a gray belt in martial arts.

As with all Nerds, she has a long list of academic achievements including a Master in Business Administration from Cameron University and Bachelors in Organizational Leadership and Communications from Chapman University. Cindy is also an instructor at Westwood College where she is currently Teacher of the Year.

Catching Up With Steve

It’s been several months since Steve Kenson was kind enough to talk about gaming with The Magical Buffet. Since then so much has happened that Steve sent us a little note to share with everyone to let us know what he’s been up to and what’s coming next.

Hey Everybody,

It’s been a busy time since I last talked with the Magical Buffet! I’ve made the transition at Green Ronin Publishing from developer to full-time designer, which means rather than overseeing and guiding various projects, I’m primarily writing and designing, which I think are my personal strengths. I’m working with our new Mutants & Masterminds developer, Jon Leitheusser, on a project called “The Supervillain’s Handbook” for a summer release this year. It’s a big book of supervillainy, including hidden lairs, evil schemes, and villain archetypes.

In other exciting news, our “A Song of Ice and Fire Roleplaying” game is back from the printer and shipping to stores! I’m very pleased with how it came out and I’m working with our production department on the forthcoming releases for it, including a Narrator’s Screen (bundled with the adventure “Wedding Knight” written by me) and the big adventure saga “Peril at King’s Landing” as well as a comprehensive guidebook to Westeros. The cover to the Campaign Guide is a great painting of how the Kingslayer got that name.

Also, for any folks who are interested, I’ll be a guest at the Northeast Wars convention in Burlington, VT April 3-5, running M&M and talking about RPGs. It’s a fun convention, so come by if you’re in the area!

About Steve Kenson:
Steve Kenson began freelancing in the RPG industry in 1993. By 1995, he was working full-time as a freelance author and designer on RPGs such as Shadowrun and Earthdawn. He has written for a wide variety of game-lines and published ten novels: seven for the Shadowrun line, two for Crimson Skies, and one for MechWarrior. In 2002, Steve designed the Mutants & Masterminds Superhero RPG for Green Ronin Publishing under the Open Game License. Two years later, he became a line developer with Green Ronin, overseeing the development of the Second Edition of M&M, along with games such as Blue Rose, True20 Adventure Roleplaying, and A Song of Ice and Fire Roleplaying. He’s now a designer with Green Ronin Publishing.

Steve maintains a website at www.stevekenson.com and a LiveJournal at xomec.livejournal.com. He lives in southern New Hampshire with New Age and pagan author Christopher Penczak and psychic reader and counselor and part-time tooth fairy Adam Sartwell.

What’s the Deal with “Watchmen”?

On March 6, 2009 a long awaited movie adaptation of the graphic novel (collected comic book series) “Watchmen” will be in theaters. What started as a project originally tapped director Terry Gilliam stated was impossible to translate to film is now being brought to the big screen by director Zach Snyder of “300” fame. Those of you who know comic book fans, who at this point are in a near ecstatic state, may find yourself wondering, what is the big stinkin’ deal about “Watchmen”?

I have generally found myself hesitant to write about comic books here on The Magical Buffet. I do not feel I have the knowledge of the history of the medium to discuss it intelligently, or the intellect to discuss the medium in such a way that does it the justice it deserves. My explanation of why “Watchmen” is such a big deal is my opinion alone, and undoubtedly will not do this book justice. I could fill pages mentioning the awards and acclaim this collected comic series won, and I could quote experts in the field on the importance of “Watchmen”, but this isn’t a collegiate write up, this is hopefully an everyman accessible glimpse at why “Watchmen”, and its upcoming film, are such a big deal. Aimed especially for those who are not comic book readers.

In order for me to explain why “Watchmen” matters so much to me, I have to start out at the beginning. Like most girls growing up, I wasn’t a comic book reader. I would read “Garfield” and “Peanuts”. Occasionally my mom would pick me up a “Misty” or “Archie” comic book at the grocery store. My only other experiences with comic books were their translation onto the big screen, like the “Superman” movies. I didn’t read any other comics until the middle of high school when my friend Doug loaned me his copy of the graphic novel “Season of Mists” for the comic book series “Sandman” by Neil Gaimen. This book was eye opening for me. First, I had not known that comic books were sometimes bound by story arc into books, generally referred to as graphic novels. In addition, I was unaware that there were comic books that didn’t deal with superheroes. The complexity and passionate stories told in that first book impressed me so much that one of my first comic book purchases when I moved to New York was to buy every “Sandman” graphic novel….all at once.

Why does that bit of background matter? It shows my atypical introduction to comics. Until rather recently, I had never read a “superhero” comic book. No “X-Men”, “Spiderman”, or even “Batman” had been touched. Which, from what I’ve been led to believe, is not how it normally works. (Much the way that I didn’t start my role-playing experiences with “Dungeons and Dragons”.) Shortly after my now husband and I started dating we had a very important book exchange. One of those tests. If you “get” this, then you’re okay, kind of things. I loaned him “Neuromancer” by William Gibson and he gave me the graphic novel “Watchmen”.

I’m not going to give you some sort of plot synopsis or character outlines. Instead, I’m going to tell you what really matters to me about the book.

Why would a normal man choose to don a mask and fight crime without the backing of the police or superhuman abilities? What happens to a normal man who can rewrite reality but has no human connection to the reality in which we live? Is it ever morally correct to comprise? Are love and hate more closely connected than we would like to believe? Does doing whatever it takes to save your loved ones make you a monster? What happens to a masked vigilante when they quit?

All those questions, and more, are asked and explored within a back drop of an alternate history of the United States in the 1980s where vigilantes have been outlawed, we’re moments away from nuclear war with Russia, and someone is murdering retired masked heroes. For me, this is what a “superhero” comic book should be.

That is what the big deal is with the “Watchmen” movie. The best of everything comic books can be will be translated to film and offered up to the general population. Will the film live up to its source material? Will people unfamiliar with the book “get” it? We’ll have to wait until March 6 to find out. And the waiting is killing me.

www.watchmenmovie.com

Thinking Inside the Box

by Rich Rittenhouse

There is a certain plot that has been used time and time again in teen comedies. It goes something like this: Geeky Boy has a crush on Unobtainable Perfect Girl. Geeky Boy has a platonic friendship with Geeky Girl. Geeky Boy strives and schemes for the affections of UPG, oblivious to the fact that Geeky Girl has a crush on *him*. This goes on until 1) Geeky Boy thinks he is about to get UPG, then gets humiliated by her and her friends and realizes she’s a cruel bitch, or 2) Geeky Boy actually does get inside UPG’s 1980’s pink spandex hot pants, but discovers that despite her Phoebe Cates level of Reagan-era foxiness she’s vapid and/or a cruel bitch (perhaps this realization comes from Geeky Boy hearing UPG dis and/or plan a mean prank on Geeky Girl), or 3) Geeky Boy actually gets in UPG’s pants, but realizes that even though she has big sexy mall hair and screws like a minx, she’s mainstream and superficial and he can’t talk to her about important things like Dungeons and Dragons, Nolan Bushnell, or the new Wall of Voodoo LP. And at long last, Geeky Boy learns what we the late-night Showtime viewing audience have known all along, that the perfect girl for him was right there with him the whole time, and he rushes into the arms of Geeky Girl. Cue credits. Add subplot(s) regarding video game tournaments, a wet T-shirt contest, and/or terminal illness to taste.

The 1981 Tom Moldvay Basic Set is my Geeky Girl.

When I first started my “Retro 80’s D&D” game, it was a sort of stop-gap thing: I really wanted to return to gamemastering, but I was sort of gun-shy from the last RPG I had ran a few years before, a perhaps overly-ambitious superhero campaign that had crashed and burned spectacularly. So I wanted a system that was as simple as possible, just to take some of the work and stress off myself. The idea was that I would start the game using the old pink-box rules, I guess as a sort of nostalgic training wheels, then switch over to 4th Edition Dungeons and Dragons when it came out.

Then a funny thing happened. After a few games, I stopped thinking of it as “My Retro 80’s D&D game” and just started thinking of it as “My D&D game”. The decision to use the old rules started to feel less and less like an ironic experiment or a clever stunt and started to feel more like a sensible way to run a fun game without crap getting in the way. The players, too, had a change of heart. The first session there was some bemused grumbling about why I wasn’t running 3.5…this was totally gone by the next game. The simpler rules took a lot of the work out of the game for the players, and in particular they were all happy to see the back of Attacks of Opportunity, something that had slowed previous games to a crawl with arguments and second-guessing. After Teasop the Halfling finally drove his magic sword Ghostbreaker into Count Vorlock’s heart and ended the first “season” of the game, I asked the players if they wanted to switch over to 4th Edition and it was a unanimous “No”.

And so it goes. For my “new” D&D game I have gone back to the rules we used for my very first D&D game at age 11. The late Mr. Moldvay’s adaptation of Arneson and Gygax’s rules is so simple that even my players that have never played any version of D&D before can learn them within minutes. Of course, in gaining simplicity you loose options, but the older rules are so robust that new stuff can be added on the fly easier. Many of the story elements that the newer rules use feats and prestige classes to model we now simply role-play, often to greater effect than a simple +2 here or +4 there. And now I have the new Goblinoid Games LABYRINTH LORD hardcover that puts a streamlined “retro-clone” version of the old Basic and Expert boxed sets together into one book, so I don’t even have to put any more wear on my battered originals.

I’m probably going to pick up fourth edition, or at least the Player’s Handbook, sooner or later, but right now I’m not in any hurry.

POSTSCRIPT: I never did pick up 4.0.

Author’s Bio:
Rich Rittenhouse is a longtime tabletop RPG player from the rural Midwest. In Rebecca’s opinion, he should be the one with a website.

The Big Bang Theory

As you can tell from my mention in a previous post, I’m a fan of the television show “The Big Bang Theory”. In my amateur opinion, the back to back airings of “The Big Bang Theory” followed by “How I Met Your Mother” is one of the finest hours of comedy television American audiences have had access to in a very long time. My husband, a fan of unique storytelling techniques favors “How I Met Your Mother” slightly more. On the other hand, being a fan of geeks, I like “The Big Bang Theory” a touch more than “How I Met Your Mother”. However, before I continue let me stress that you shouldn’t really watch one and not the other. As a package set, they cannot be beat. That said, allow me to indulge and share some fun stuff involving “The Big Bang Theory”, including some help with holiday shopping (hint, hint).

The show has a small ensemble of characters: Leonard Leakey Hofstadter, Ph.D., Sheldon Cooper, Ph.D., Howard Wolowitz, M.Eng., Rajesh Koothrappali, Ph.D., and Penny. The show focuses on Leonard and Sheldon, who are super intelligent and roommates, and Penny, the beautiful blond woman who lives across the hall. Penny is supposed to be the everyman, in other words, not a genius like the other characters, but possessing things like social skills and common sense. Of course, she has a halfway decent apartment in California on a waitress’s pay, so I think she’s way smarter than anyone on the show will give her credit for. Here’s a taste of what we’re talking about:

For some more clips you can check out “The Big Bang Theory” on the CBS website or their You Tube Channel. I guarantee, once you watch Sheldon explain the problem with teleportation, or the Superman issue, you’ll be hooked. It’s okay though, because Season One is already out on DVD, so you can enjoy catching up easily.

Now I promised you all some help with the holiday shopping. My friend Greg from the website What Greg Eats emailed me a link to the most clever fan site ever! It’s called Sheldon Shirts. Yes, some very focused fans of the show went through and collected links on where to buy any number of things featured in the show. Obviously, they worked hard to find you links to purchasing many of the amusing t-shirts that Sheldon and Leonard wear in the series, but they also have belt buckles that the playa Howard wears, where to find the Batman cookie jar from the episode “The Bat Jar Conjecture”, and more! Once you get hooked on this show, you will need the Sheldon Shirts website.

Enjoy!

10 Questions with Steve Kenson

1. In case some of my readers aren’t sure of what we’re talking about, when we say RPG, or role-playing games, what are we talking about? What is a role-playing game?
Well, when I say it, a roleplaying game is something where you and some friends get together, create characters in an imaginary world, and play out their adventures using dice (or some other randomizers) and a set of game rules to determine the outcomes, building the story (and, to a degree, the characters) as you go along. I’ve run into a lot of folks to whom “RPG” now means online games, so I guess that makes me an “old school” gamer, since to me it means tabletop, face-to-face games.

2. How old were you when you played your first role-playing game and what game was it?
I was 12 and it was the first edition of Gamma World from TSR. My school friends and I quickly moved on to the D&D Basic Set and other games as well.

3. What do you feel are some of the benefits of having role-playing games as a hobby?
I think there are many benefits, not the least of which are stimulating the imagination, teaching English, math, and research skills, social time with friends, and providing a fun creative outlet.

4. What would you like to say to parents who may be concerned about their child’s interest in role-playing games?
Try actually playing an RPG with your child to get an understanding of what it’s like from the inside. Talk to your kids about their RPG experiences and why they’re interested in them, rather than relying on outsiders with an agenda (including me!). Get informed and form you own opinions.

5. When did you realize that perhaps you could go from a player of, to a creator of role-playing games?
Probably when I was helping play test the second edition of Shadowrun. I submitted a number of ideas for new spells, powers, and so forth, and the developer liked almost all of them, leading me to realize, “Hey, I’m pretty good at this!”

6. You have a huge list of RPG credits these days. Am I the first person to say, “Kudos on doing some work for ‘Hong Kong Action Theater’?”
Wow. The first one I can recall. That’s definitely one of my more obscure projects… Back in my full-time freelance days, you took work where you could get it.

7. Now, I don’t want to ask Dad to pick a favorite, so what are a few of your role-playing publishing achievements you are most proud of?
Well, Mutants & Masterminds because it’s the most robust and long-lasting game line that I’ve had the most direct hand in, as both designer and developer. In particular, Freedom City is my baby and I’ve loved watching the setting grow and develop as other creators get to play there.

I’m proud of my contributions to Shadowrun and I have a deep fondness for the game and its world. I’m also quite pleased to have contributed to Earthdawn, which is probably my favorite fantasy RPG.

8. All right, you have this question to expound on the virtues of the “Mutants and Masterminds” role-playing game.
Well, the goal with M&M was to create an RPG that plays like a comic book, and I think mechanics like the Toughness saving throw for damage and the acquisition and spending of hero points help to make it so. There’s a give-and-take to the action, and players are rewarded for doing things in a superheroic fashion.

Plus, M&M benefits from having top-notch production values and artwork, which is a credit to our Art Director, Hal Mangold, who does an awesome job making the books look good, and to Sean Glenn, who did the initial graphic design for the “look” of M&M.

9. Okay, huge swaths of my readers adore your partner Christopher Penczak, so please take a moment to share something amusing about him. I’m all for public embarrassment, but if you prefer, it can be something nice and not humiliating.
It’s funny how, in a different world, Christopher might well have been a big-time gamer: he had some experience with D&D as a kid, but the group he played with wasn’t very good, so he didn’t have much fun and gave up on the idea of RPGs. I think, if he’d played with a better group, there’s a good possibility he would have ended up as an RPG author or designer, he’s certainly got all the right talents for it!

10. Parting shot! Ask us here at The Magical Buffet any one question.
Something I’ve considered recently: how does (or did) your experience as a gamer inform your spiritual life, and vice versa? Is it true what the hysterics of the 1980s claimed: did D&D (or RPGs in general) “lead you into the occult”? What’s the overlap between the gaming hobby and the neo-pagan spiritual path, and what (if anything) does it mean?

That is an interesting question. I didn’t actually start gaming until late high school, which makes me a late bloomer compared to most gamers I know. By that point, I already had a fascination with other faiths and magical practices. Perhaps because I was the only Jewish student in my school, perhaps just because?

I feel gaming and various spiritualities can overlap. Anyone who has cracked open an old school GURPS source book on Greece or Egypt has been given a crash course in mythology. Dungeons and Dragons, back when there were alignments and clerics to deities, forced players to consider issues of faith and the inner struggle of good versus evil. Personally, my first game ever was Vampire Second Edition from White Wolf. Our game master never let us forget the price you pay for immortality. At its finest, gaming gives you a safe environment to explore and challenge different ideas and societal conceptions. This does serve as an entry point to consider the idea of other faiths and modes of spirituality.

Obviously, this isn’t universally true. I have met gamers who to put it kindly, are narrow-minded. And of course, being of a faith outside of the norm of your community doesn’t automatically mean you’ll enjoy the hobby of gaming. Gaming, like any hobby is something that some will enjoy and some will find boring, lame, and/or a waste of time.

Extra Bonus Geek Question!
I polled several of my gaming buddies, and this question I feel best asserts my posse’s geek cred.

11. In the “Song of Ice and Fire” RPG, will players be able to recreate fights like the one between Gregor Clegane and Prince Oberyn without using dumb tactics for either one or requiring ridiculously implausible rolls?
We certainly hope so! SIFRP (as we call it for short) has a lot of optional detail for systems like combat, but one of my favorite aspects of it is how the player chooses the consequences of damage suffered by the character; all “damage” in combat builds towards “defeat,” at which point the victor gets to decide what happens to the loser: death, unconsciousness, severe embarrassment, or what have you. The defender, however, can choose to mitigate such losses by accepting injuries and wounds (long-term setbacks) to stave off defeat, or even to yield (offering up their own terms of defeat) rather than letting their opponent dictate the terms. There are a lot of options in there for making a good story out of a fight.

About Steve Kenson:
Steve Kenson began freelancing in the RPG industry in 1993. By 1995, he was working full-time as a freelance author and designer on RPGs such as Shadowrun and Earthdawn. He has written for a wide variety of game-lines and published ten novels: seven for the Shadowrun line, two for Crimson Skies, and one for MechWarrior.

In 2002, Steve designed the Mutants & Masterminds Superhero RPG for Green Ronin Publishing under the Open Game License. Two years later, he became a line developer with Green Ronin, overseeing the development of the Second Edition of M&M, along with games such as Blue Rose, True20 Adventure Roleplaying, and A Song of Ice and Fire Roleplaying. He remains an avid gamer with his weekly game group.

Steve maintains a website at www.stevekenson.com and a LiveJournal at xomec.livejournal.com. He lives in southern New Hampshire with New Age and pagan author Christopher Penczak and residential counselor and part-time tooth fairy Adam Sartwell.